Stellaris fleet academy. IMO they are never something to be blanket built only purpose built. Stellaris fleet academy

 
 IMO they are never something to be blanket built only purpose builtStellaris fleet academy Check out my home page, smash t

1) You maintain a big fleet either by having a lot of planets. The Fleet Academy will ensure those officers have up-to-date knowledge on the doctrines and practice of. 9 Meta Update] August 27, 2023. It's a great mode for Stellaris. 369K subscribers in the Stellaris community. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. 3 Badges. Ichigogo366. Not necessarily it seems. 1) You maintain a big fleet either by having a lot of planets. fleet templates without required ships would probably have to be unavailable. Upload Attachment File(s) attached Bug with. It is developed by Paradox Development Studio and published by Paradox Interactive. . This is still an issue as of Herbert 3. Nothing you can do about it. It's currently the year 2440 in my game, and nobody has attacked me yet. Content is available under Attribution-ShareAlike 3. The only major differences is the difference in the repeatable techs, Admiral perks, and the ship xp values. - Build Orbital Ring - Upgrade to Tier 2 - Build or queue shipyard, fleet academy will still not show in the buildings slot Upload Attachment File. ago. Members Online •. Other fleets get assigned to 7 other shipyard bases across, 1-2 per base. It's nonsensical from a game design standpoint, and it's also nonsensical from an RP. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Does anyone know of a way to give experience to ships? I lost a few veterans and I really want them back. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. Reply. This guide assumes you own all the DLC. 7k fleet is all corvettes with low-tracking weapons and the enemy fleet is a balanced mix of corvettes and destroyers with high-tracking weapons. Thank you all so much, you all gave my experience with Stellaris a +100 enjoyment bonus :D. When you lie to the naval academy about your skills Humor Archived post. My experience is that in the early game, starbases with hangar bays and/or gun batteries give very good defensive power for their alloy cost. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Honestly most players that play this aren’t even good enough to need to worry about that, but when I’m trying to control over 150 planets. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. Stellaris has an active defense concept. ) The best early-game fleet compositions and what weapons belong on them. If you like this project, you can help us to improve it . Due to my academic workload, I, unfortunately, never had the time to really "get good" at the game, always opting for AI to automatically create my ships for me etc. 200+ fleet cap (Max) = . I like to dedicate certain areas of my empire for fleet construction and others for repairs depending on the spaceport upgrades. In addition to this, at around 55-60% evasion corvettes start butchering battleships. The ratio is 7 to 3 not 10 to 3. By Haider Khan 2023-06-07 2023-06-08 Share ShareStellaris Wiki Active Wikis. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. So if you have 100 command limit in a fleet it should be 50 frigate bombers, 20 destroyer brawlers, and 5 screen destroyers. Op · 2 yr. Not a vassal or ally fleet, the fleet belongs to the AI. The ship_starting_experience_add modifier does not work in anything except from the Mega Shipyard or the Fleet Academy. 3 Army damage a day. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. Stellaris is a sci-fi grand strategy game set 200 years into the future. ago. Fleet 1: 200/200 (50 units) of 6 Medium Plasma Cannon cruisers, sentient computer, T4 engines/sensors, fleet academy. . A ship is a spaceborne vessel controlled by an empire. The most important thing to do is get your weapon technologies upgraded. This starbase is not well suited to defending a system either since it will have no defence orientated modules or buildings. For example you also need a shipyard to build a fleet academy (and with the later updates I believe just having one in queue suffices), and you need a habitable planet/habitat in the system to build transit hubs. Anchorages will provide only 4 naval capacity, regardless if there is a naval logistics office or not. Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. First: Use a numerical system. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. Report. And you can't have several fleet academies on a single spaceport. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. (Hereafter referred to as "Changing the Fleet Inventory". ) If there are no fleets at the starport, it assigns the ships to a new fleet. I find it odd that only the fleet academy provides a benefit to shipyards, special corvette and destroyer yards buildings could reduce the cost and build time of those ships from the shipyards. Steps to reproduce the issue. 5k fight a fleet strength of 10k. Disruptors and Missiles are the best weapons, but Autocannons and Point Defense (energy, not flak) are potentially options as well. Whenever I play in Stellaris I am always dwarfed by everyone else in terms of fleet power. Early on in game, take a few of those ecconomy upgrades that give like 10%more credits or minerals. It could be based in a shipyard system for ease of upgrades. "Kuroganes Expanded (New)" ship set in formation 3. Ships built with a Fleet Academy at the Starbase will gain 100 experience as soon as built, but if I have a civic mod to make ships start with 100 experience, they will. If you are near your naval capacity and have positive income, build anchorages. To merge fleets in Stellaris, you need to select your Desired Fleets, hold Shift, and press the Merge Fleet Hotkey, G, on PC. The TL/DR is that a few of a wide variety of specialized ships that's backbone is composed of generic heavy hitters seems to work the best. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. . MS is totally worth it for the shipbuilding bonus alone. 10% screen destroyers. All starbase bonuses aren't being applied. 30 (%) Devastation and 3 Army Damage per day. It has great. This already exists in game. A place to share content, ask questions and/or talk about the 4X grand strategy…Fleet Academy +2 Manpower; There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of. However, when I tested 26 fleets of only a single corvette each, the fps went down to 26 from a constant 60. Verging into the trillions. As mentioned, no, the maximum fleet capacity is not 86 it is 110 and as mentioned there are no ships flying around nor are there shipyards. For Destroyers, Cruisers, and Battleships, the fleet always jumped to the opposite side of the system and engaged the contingency at max distance (Sample) Ship CompositionInfinite Legacy. 82 votes, 13 comments. . Then again stellaris is a strategy game on a massively difficult to comprehend scale. Several tested scopes do not work. you need to fully upgrade your shipyard for it to be able to make titans. Edit to add:. 3. Right click just before the exit of the system, wait until all fleets have stopped moving in the system, and only then enter the hyperlane. There's not really that much you need in terms of utility components. There is a station somewhere in the cluster that you need to kill in order to shut the nanites down. It takes 10 days for armies in orbit to land on a world. Engineering Bay and Crew Quarters, though I forget which does which. Hover with the mouse over the credits/mineral icon in the top left corner to get a list telling you what your income and maintenance costs are or just click on it (just for credits). Гриб Чайный Sep 13 @ 8:29am. Ships, when built, start off with zero experience, unless you have added a Fleet Academy building to your shipyard Starbase. Features: Play as a Planetless Nation. paradoxwikis. 9. but if you have that amount and a lot is in the fleet, it'll give a much larger dip. Engineering Bay: ORBIT MODIFIER: as above. 5 full-on achorage starbases give more naval capacity than GFP does and it's not hard to reach 200 fleet capacity without GFP's. Winning battles across the stars is about adapting to the enemy's. AI fleet, by the end of the battle, dropped to 4k, mine dropped to 900 and it randomly disappeared. Hope it helps. The ships will continuously degrade the planet's defenses over time as long as they remain in orbit and are not interrupted by combat. Ship. For Stellaris on the PC, a GameFAQs message board topic titled "Fleet Academy and defense modules". but you have to look at. Reply More posts you may like. • 4 yr. It's because of the Fleet Academy. Repeat until finished. I am sure someone could give you a fleet composition based around them if you prefer. There are exceptions to certain comps. 3. It's when you start having multiple maxed fleets that upgrades make the most difference and become very important. In general the trait is meh, but everything that comes. Please mark my post as the answer for the thread so that all other players in the same situation as you are, wil quickly find answer. Watch as fleet A follows for the hyperlane jump then stops following. Edit 2: I found a bug that Defender of the Galaxy perk doesn't give bonus to strike crafts. For the crisis x25 games I go for 18 fleets plus fed. Shipyard starbase (usually only need 1). Corvettes and destroyers were for SURE buffed, but designing a fleet around them is a more involved process and I have no experience with them. Engineering Bay: ORBIT MODIFIER: as above. HFY Field Marshal. 6 Orion, Stellaris ship design has had a massive rebalance, both equal that the fighting system and the total paces of the game. The only way I could see this happening is if your 1. 3 or earlier versions of Stellaris IMPORTANT This formation mod: Does NOT require "NSC3 Season 1" to use. Due to this, we want 50 percent of our fleet, made up of gun corvettes, using a mix of laser and kinetic weaponry. The Fleet Academy also gives modifiers to ships built at a spaceport. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. 018. War in stellaris is fought by your fleets which are made up of ships which are made up of individual components. bestbardcohen • 1 yr. Anchorages are a major source of naval capacity. - lead designer of stellaris. to "I am one with the fleet!" Reply reply. There is a button there to set the system as forbidden for your guys. A fleet of 50+ corvettes, more if you can afford them. * Optimized elements for leader upkeep and age to fit localization better and avoid UI overlaps. 200+ fleet cap (Max) = . 2 shield regen. The Surrender penalty is just pride fucking with you. Klepto666 • 5 yr. I will have about 20 corvettes and 10 destroyers as my main fleet. I've got 7. Feb 14, 2021; Add bookmarkShips are produced in spaceport with Fleet Academy. Fleet Academy 100: 360: 2 +100 Ship Starting Experience Interstellar Fleet Traditions; Shipyard Gestalt Consciousness; For our newly recruited crews to be truly combat ready, they must have capable officers leading them. This section of the Stellaris guide contains the most important information regarding army management and the availability of various types of military units. This Mod Must always be located below ANY mod that changes fleet formations. but you have to look at the differences in how things are from Stellaris today as compared to 6mos ago (thereabouts). Economy infrastructure in Stellaris. I flew the entire fleet into a system all confident. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. Fully anchorages, and the naval logistic building. Your buildings should be located in certain. Early using small fleets 4 times 10 ~16 T1 just plop on a gun laser rocket. Excess armies are initially placed in a reserve area behind the frontline and replace any. Stellaris Ship Design Guide 2023 [3. Confirm. Examples include the basic (First Galactic Fleet), the arrogant (Stellar Fleet Primus), and the esoteric (Star Fleet I). The 3 ship system would be extremely easy to implement. Try to balance out your researches, take a few research increases and resource increases early on. 6 is if you retrofit a ship design with an upgraded type, reinforce your fleet with the new upgraded ships (where the current fleet still has the older models) and then choose to upgrade the fleet with a mix of old and new types. Stellaris already has an identity problem between being macro focused but then having ANNOYING low-payoff micro elements. * Are corvette swarms still good? * Does the fleet AI work if you combine 20x corvette, 5x destroyer and 2x cruiser? (or whatever mix)Anti-Air corvettes have 2 S-slots and 1 anti-air/missile slot. Now click the "reinforce fleet" button. 0 Patch! Now with Anaheim Electronics!Fleet disappearing and combat strength confusion. #1. DON'T put Shipyards in black hole systems "for easy science" - it needs all 4 building slots (crew quarters + fleet academy + titan yards + colossus yards), so you can't waste a slot on observatory. Join. Fleet Academy: SHIP MODIFIER: as above. how does this work? does it give ships built from the station that has the module those bonus's?For those massive fleets, 6 repeatables on each is low. You can harvest planets by building research or mining stations on them using the Capital Ship like Motherships and Ark Ships. The 3 ship system would be extremely easy to implement. 5k strength, my (AI) opponent has 6k? I'll lose almost every time, and lose big. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. #2. After researching the “Military Faction” technology a new. Renditen Ralf Jun 21, 2017 @ 8:57am. . This fleet composition assumes you are playing against the AI. Question. Strategic resources for the edict boosts. To be more precise, you have to enter the Academy on said island. When your fleet gets wiped out in war, your alloys per month will skyrocket, giving a chance to start rebuilding; this is a fun elastic-band feature. That single fleet is now your spear tip. Tips and Tricks for All Players Basics You can only colonize within your own territory. I started playing Stellaris after years of EU4. Ship, Fleet, and Army Templates. I’d love to see a new type of ship in stellaris, we have corvettes, destroyers, cruisers, battleships, Titans, but I feel we could have something between corvettes. So if system A has an FTL Inhibitor, then you can enter the system from adjacent system B, but then you can't jump to system C, D, or E through. 15-20 is starting to become regular. There are buttons that may be clicked on in the PC/MAC version. Experienced (100–1000 XP): Ship gains +10% to its weapons damage. There is a chance to increase hull armor and shields of friendly ships at the start of a fleet space war. The idea is that a fleet with a starbase defends against just a fleet, so you must always supplement the starbase with your navy. Since I'm surrounded by allies I had 20k alloys saved up for the start of midgame. r/Stellaris. Between 2-4x your score. several FTL inhibitors : to prevent enemy fleets from just flying through the system to the rest of your empire. This includes having shipyards queued and built. When I finally got FTL inhibitors, I tried to kit out my strategic citadels bordering enemy systems. [deposit id] effect add_district =. 1 more reply. Stuff like assigning admirals to the fleet so they get the reduced maintainance perk somewhere down the line and parking them in orbit of stations with crew quarters help a bit, but there are no way around it. Without mods, bastions are only useful for piracy suppression past the mid game. Special buildings like black hole observatories or curator think tanks / art colleges will fill 1 slot in certain locations - but not every base is in the right location. Weapon loadout whatever works, but try to get them to 90% evasion. Yesterday, i bought 4 fleet academies in my core systems and started to loose minerals for no good reason. It will also refuse to reinforce attacked systems if the sum of all their fleets' Fleet Power is lower than that of the opponent, except when they're down to. You don't immediately get forced into a white peace upon reaching 100% war exhaustion. That fleet is NOT at 100% of template. Capacity Subsidies: 30 +50% Technician output +0. If you rely on the bastion for defense for the latter half of the. 2. ago. This Edict will prioritize them above lesser needs. however, there currently is a GIGANTIC problem with experience, and that is that everything is lost when you. #3. New comments cannot be posted and votes cannot be cast. Steps to reproduce the issue. Larger fleets deal more damage, up to. You can build a module on your starbases that give +100 experience to any ship built there. Fleet academy +5 flat cautious admiral +20% precog computers +20% (60+5+5+5)*1. If you are near your naval capacity and have positive income, build anchorages. 1 times). 3. Select Construction ship. years. Ok, now scroll down a bit, look at this bit inside the modifier field. Is the bonus forever linked to that ship or when I change the loadout and upgrade it, it resets to the basic stats if upgraded in a port without…By around year 2300 and fully upgraded, they have a fleet power around 200K. 30 (%) Devastation and 3 Army Damage per day. the disruption field, which iirc gives -20% to enemy shields), the starbase's firepower, and your own fleet, you can potentially hold off much significantly larger enemy forces if. Engineering Bay and Crew Quarters, though I forget which does which. There's also a return button on top of the fleet menu. Yes, its given its more likely to be like Stellaris than Sins, given its apparently Paradox game. Add their population to yours and your economy will snowball. 2. In my case, the FE had 2 fleets. In dev's road map, they have plan to add a space political entity. A sacrificial fleet that's big enough to get in a few kills will give you a big step up in tech. IMO they are never something to be blanket built only purpose built. Paradox Forum. Stellaris Infinite Legacy is the first of Academy Games’ series of Infinite Legacy titles. 2. My second fleet is often either entirely corvettes for a rapid response skirmisher fleet, to run around scooping up low priority targets while the main fleet deals with the enemies, and then a fleet of pure battleships for extra. Lithoid is a natural bonus. Housing: +1. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. Got to late game and generally turning it up to 11 stat wise for minerals, rare resources, fleet/army/etc in prep for end game event and had a thought, what is the benefit to fleet cap, to have a Stronghold or Military Academy? Stronghold. A player could design a fleet specifically to counter a battleship fleet, but the AI just throws random ships together so it really doesn't matter what you use. You have a pool of available divisions based on what you have queued. All starbase bonuses aren't being applied. The fleet academy thing was because of multiple build locations late game. Edit: Added C2 loadout test in the linked album. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. research fleet cap. UPDATE: The fleet safely returned to the nearest planet they could find. Let's you play a Fleet Based Empire. In a perfect world, make one, Galactic Builders, start Matter Decompressor while simultaneously bringing up everything else e. Black site on capital is a good idea too. You will need a minimum of 75k in fleet strength, but it's better go use a larger force, closer to 100k. This applies to one specific edict Fleet Supremacy which grants this bonus. 337. Superior: has 200-400% percent of your score in that area. 3. It wouldn't split the fleet, it would take it and act like the AI, with an auto-replenish to. ago. It is one of those features that might only be useful in multiplayer games, since the AI loves to make non-optimal ships. 槽 0=fallen_empire_weapon 1=synchronized_defenses 2=crew_quarters 3=engineering_bay 4=solar_panel_network 5=fleet_academy 6=battleship_assembly_yards } } prevent_anomaly=yes #阻止在该星球发现异常 orbital_deposit_tile=844437815033857. Potofbacon • Synthetic Age • 5 yr. * Improved legibility of approximate job output indicators on districts and buildings, and made those on buildings also show country modifiers (those on districts already did). In the case of non-organic ships, trying to match the weapons up to give a general engagement range might help (although the organic ships *can* be a problem there). 1a) By having lots of territory with a ton of mineral/energy resources in them. how does this work? does it give ships built from the station that has the module those bonus's?Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. Legacy Wikis. I then go to the fleet manager and build out the rest of the ships to be the escorts. Press X or Square to select your Fleets. A place to share content, ask questions and/or talk about the 4X grand strategy… Military Academy +20% Manpower from pops on planet. ship_windup_mult = 4. Steps to reproduce the issue. I don't know what happened that caused this, if it is a weird hotkey or a bug. Join. that is how it works i think i only use my core worlds for spacetations gets to complicated if not and the fleet academy is one of my favorties wich means all my ships get that bonus I build a space station at every world I own. 20 fleet cap (earliest fleet cap) = 0. So here we get a CtH of 75 - 8 = 67%. There are over a hundred iconic ships to collect. So, in my infinite wisdom, I nuked my entire fleet and built a new one from scratch which would be. Jump to latest Follow Reply. Features: Play as a Planetless Nation. Created Jul 31, 2015. Select the built structure -> click the button marked "Upgrade". Tracking counteracts evasion, and evasion is a significant part of how corvettes (and to a lesser extent, destroyers) stay alive. The empire decided to give them all a 'War hero' medal and a few days to rest with their families in any planet they choose. 337. In 1 collection by breloom1994. Retired fleet admiral governor for the decreased build speed and cost. And you can't have several fleet academies on a single spaceport. No mods changing the checksum so mods dont matter. A mix of game understanding and luck. All you need is to build gateway in the system where your trapped fleet is and another gateway in the system INSIDE your empire. Equivalent: has 50-200% of your score in that area. Fleet quality is conveyed from hard tech, traditions, civics, and admirals. 3 Army damage a day. The Admiral when they graduate from the academy. Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. As soon as you hit mid mid game or late mid game and feel like you can acquit yourself decently against a fallen empire, pick a fight with one. 17 Battleships here. 300/210 HP, 22. If it's 86 then your fleet is at full strength, 110 is the maximum it can be. In addition, against a fleet that has a large number of fighters, you allow for the fighters to get to you and retreat. Reply. But it some of the designs were less effective in combat. A disruptor fleet will chew through almost anything. Stellaris > General Discussions > Topic Details. 1. Fleet 2: 200/200 (200 units) of 3 Small Plasma Cannon corvettes , precog computer, T4 engines/sensors, fleet academy. (If not at that tech level then can use whatever other buildings are useful to empire at the moment). The only time I have found that this modifier works is for the Fleet Academy and the Mega Shipyard but no where else. It doesn't do that and there's no option for it do that. If, however, you used the reinforce button to queue it, it will head immediately towards that fleet and try to. Stellaris. Pretty easy, just click on a fleet and it will list you all ships inside that fleet, then click on the icon in the right that is left from the disband ship icon, if you open that, you will see all information about the ship including the experience rank and the damage output as well as built in components and so on. Otherwise, go with lasers and let the dashers and PDs take down the shields for you. Carrier cruisers fitted with triple swarmer missiles and an AB will dominate everything in the early game. . One of the most welcomed feature for me from the last patch was the introduction of the fleet templates. Add 2 different T3. Fully anchorages, and the naval logistic building. you need to fully upgrade your shipyard for it to be able to make titans. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. thanks :) really simplifies my construction a lot xD. fleet during war and less macro to do, Put some of that feudal society on top of it. Order Initiative Sep 1 @ 12:05pm. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. When you're naming your fleets, I have two recommendations. Growth of the individual planets is the one of the most important factors that can bring economic success in Stellaris. So it could be the ships are on their way. Install Military Faction Mod via Steam. The only problem I've noticed with it since 2. Ground combat takes place between the world owner's armies and the invader's armies. Second priorities are anchorages and trading bases. Description. 4+x your score. Apr 19, 2018 32 0. jmac111286 • 4 yr. I would like to see a fleet requisitioner. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. I'd like to do away with some of them as well, but I don't mind the combat stuff as much as the pop micromanagement. Select the fleet and right-click the planet. 17. If I want to quickly turn a Starbase into a Shipyard with a Fleet Academy, I still have to wait for at least one Shipyard module to be constructed before I can queue up a Fleet Academy. Some folks might want to check. Late games of Stellaris are a micromanagement fiesta because of just how many micromanagement facets that particular jewel has. Ag3nt49 Corporal. Due to this, we want 50 percent of our fleet, made up of gun corvettes, using a mix of laser and kinetic weaponry. 324k. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. You get refunded the alloys for the ship components removed, and can quickly restore them if need. 001. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. One area where Stellaris really falls down is in fleet requisition due to the excessive number of clicks required. The extra inhibitors are backups. Instead of getting extra cap from planets, pops, and stations, you should get fleetcap from buildings on planets. Fleet composition 3. -a fleet should buff the invading army by bombarding enemy positions during the fight -occupied planets can have some guerrila fighters/resistance members rise up and kill/damage the buildings and the defensive troops, the closer the sistem is to a unoccupied sistems the more they will spawn. txt Hit control-f and search for "SHIP_AURA_SUBSPACE_SNARE". Fleet Academy Spaceport Module. This guide will aim to teach you basic information that isn't readily apparent. SayoriTheRunt Jun 21, 2017 @ 9:01am.